this is just another "Proof Of Concept" release.
this time i made a no-recoil hack without the usage of any hooking.
based on the intern UObject array this hack will get a pointer to the current viewport.
with the help of a SDK the hack can access any engine stuff from this point on.
then the hack looks for the weapon pointer and the variable that holds the recoil status.
and finnaly it changes the stuff, so you wont get any recoil ingame.